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[UPDATE] Semi-Auto Shotgun

  • TyrannotitanFan
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  • Lost Soul
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8 months 2 weeks ago - 8 months 2 weeks ago #1 by TyrannotitanFan
[UPDATE] Semi-Auto Shotgun was created by TyrannotitanFan
UPTADE AFTER (roughly) FOUR YEARS
- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets

Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose

Download link:

File Attachment:

File Name: SemiAutoShotgun.zip
File Size:1.56 MB
Last edit: 8 months 2 weeks ago by TyrannotitanFan.

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  • Gothic
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4 weeks 2 days ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Semi-Auto Shotgun
The animation looks weird because it calls for a non existent "ESSF C" sprite.
The frames play much slower now, you should try this:
Code:
Fire:         ESSG A 1 A_GunFlash         ESSF B 2 Bright A_FireBullets(6, 5, 8, 3, "BulletPuff", 1)         ESSF A 2 Bright         ESSG A 8         Goto Ready     Flash:         TNT1 A 1         TNT1 A 2 A_Light2         TNT1 A 2 A_Light1         Goto LightDone
The sounds need to be converted to ogg.

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  • TyrannotitanFan
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3 weeks 5 days ago #3 by TyrannotitanFan
Replied by TyrannotitanFan on topic [UPDATE] Semi-Auto Shotgun
All done
PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.

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