[UPDATE] Semi-Auto Shotgun
- TyrannotitanFan
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- Lost Soul
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- Posts: 91
8 months 2 weeks ago - 8 months 2 weeks ago #1
by TyrannotitanFan
[UPDATE] Semi-Auto Shotgun was created by TyrannotitanFan
UPTADE AFTER (roughly) FOUR YEARS
- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets
Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose
Download link:
- replaced firing sound with three ones (from Origin-12 soundpack) by OneShotOfficial
- remade the firing code from scratch (since the original one was "based" on GunLabs tutorial by wildweasel
- modified the firing sprites offsets
Known problem - firing anim is kinda wonky because(?) of Flash definition I suppose
Download link:
Last edit: 8 months 2 weeks ago by TyrannotitanFan.
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- Gothic
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4 weeks 2 days ago #2
by Gothic
Replied by Gothic on topic [UPDATE] Semi-Auto Shotgun
The animation looks weird because it calls for a non existent "ESSF C" sprite.
The frames play much slower now, you should try this:
The sounds need to be converted to ogg.
The frames play much slower now, you should try this:
Code:
Fire:
ESSG A 1 A_GunFlash
ESSF B 2 Bright A_FireBullets(6, 5, 8, 3, "BulletPuff", 1)
ESSF A 2 Bright
ESSG A 8
Goto Ready
Flash:
TNT1 A 1
TNT1 A 2 A_Light2
TNT1 A 2 A_Light1
Goto LightDone
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- TyrannotitanFan
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- Lost Soul
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3 weeks 5 days ago #3
by TyrannotitanFan
Replied by TyrannotitanFan on topic [UPDATE] Semi-Auto Shotgun
All done
PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.
PS: Do I understand correctly, or anyone can edit other (non their own) submissions? I ask because of Salahmander's recent touch-ups of some weapons.
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