[SUBMISSION] Pipe Bomb
- LossForWords
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3 weeks 1 day ago - 3 weeks 2 hours ago #12982
by LossForWords
[SUBMISSION] Pipe Bomb was created by LossForWords
Name: Pipe Bomb
Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No
Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.
Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.
Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.
Class: 5
Type: Projectile
Palette: Doom
Summon: Pipebomb
Ammotype: PipebombAmmo/PipebombLargeAmmo
AltFire: Yes
Powered Mode: No
Added States: No
Marines wait for hand grenade shipments. Civilians make do.
An electrically-primed improvised explosive device assembled by some of the more egg-headed members of the unit.
Has a 4 second fuse upon landing, and releases a massive spread of pellets in a wide radius.
Primary throws it overhand, launching it further.
Secondary throws it underhand, tossing it closer.
Comes with a remote version inside.
Tapping primary tosses it underhand, holding it down will toss it overhand on release.
Secondary triggers the detonator.
Last edit: 3 weeks 2 hours ago by LossForWords.
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- LossForWords
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- Demon
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3 weeks 12 hours ago #12983
by LossForWords
Replied by LossForWords on topic [SUBMISSION] Pipe Bomb
Added a Duke3D-styled remotely detonated version inside the file as PipebombRemote.
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3 weeks 2 hours ago #12985
by LossForWords
Replied by LossForWords on topic [SUBMISSION] Pipe Bomb
Fixed infinite remote bombs, and renamed the remote detonator sprites as not to clash with the C4's clackers.
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