[UPDATE] Superdemon
- Ganbare-Lucifer
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- Cacodemon
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- Posts: 143
8 months 2 weeks ago - 8 months 2 weeks ago #1
by Ganbare-Lucifer
[UPDATE] Superdemon was created by Ganbare-Lucifer
Name: Super Demon
Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon
Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell
Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.
Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick
https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0
Difficulty: Hard
Connection: None
Summon: SuperDemon
Melee: No
Distance: Projectile
Type: Demon
Submitted: Xim, Ganbare-Lucifer (Update Resubmission)
Code: Xim
GLDefs: Xim
Sounds: id Software, 3D Realms
Sprites: id Software
Sprite edit: Molten Ice, Xim, David G, Craneo, JoeyTD
Idea base: Cyberdemon, Baron Of Hell
Description:
A cyberdemon before being enhanced with cybernetics.
They are weaker than their cybernetic counterparts, their power is in-between that of a cyberdemon and a baron of hell.
Updated death sprites with better frames thanks to JoeyTD's Vanilla as Frick
https://www.dropbox.com/scl/fi/11jnv77ykpj0z5k2w7439/SuperDemon.pk3?rlkey=c4r4kl62p1wbfqk5x9k0jo59n&st=8wbbgz10&dl=0
Last edit: 8 months 2 weeks ago by Ganbare-Lucifer.
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- DBJ87
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- Wicked
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8 months 1 week ago #2
by DBJ87
Replied by DBJ87 on topic [UPDATE] Superdemon
Much better death animation, definitely a huge improvement or nice change from the original
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- Xim
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- Demon
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- Posts: 34
8 months 6 days ago #3
by Xim
Replied by Xim on topic [UPDATE] Superdemon
Yeah making a good death animation was pretty hard. I'll admit that mine looked more like it was melting or deflating or something so I'm glad someone has finally made a better one, because even I wasn't totally happy with it. It's great to see this monster still active. Thanks a lot!
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- BFG Major Mike
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- BFG Commando
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- Posts: 163
1 month 1 week ago #4
by BFG Major Mike
Replied by BFG Major Mike on topic [UPDATE] Superdemon
Small problem, at least for me (Apparently), the death animation doesn't actually show up, but I know the issue! The problem is that the Death frames go by "SUPD", rather than "SUPR", which the death frames are actually named. Hope this helps.
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- Gothic
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- Moderator
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4 weeks 22 hours ago #5
by Gothic
Replied by Gothic on topic [UPDATE] Superdemon
I fixed the problem with the sprite names, and as a bonus the old death sprites will be included in a separate folder, in case some people like them better.
Update pending
Update pending
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