Buried Soul
- zrrion the insect
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- Dark Imp
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11 years 3 months ago - 10 years 9 months ago #1445
by zrrion the insect
Buried Soul was created by zrrion the insect
Information:
Name: Buried Soul
Difficulty: Easy
Connections: WraithBuried (hexen)
Summon: SoulBuried
Melee: No
Distance: A_SkullAttack
Type: Lost Soul
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: zrrion the insect
Decorate: zrrion the insect
Sounds: Doom/Doom 2 (Not included)
Sprites: id Software (Not included), Raven
Sprite Edit: N/A
Idea Base: The buried Wraith from Hexen
Description:
A variation of the Lost Soul that rises out of the ground.
Sprite:
It is just the stock Lost Soul sprite.
Download Link:
Name: Buried Soul
Difficulty: Easy
Connections: WraithBuried (hexen)
Summon: SoulBuried
Melee: No
Distance: A_SkullAttack
Type: Lost Soul
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: zrrion the insect
Decorate: zrrion the insect
Sounds: Doom/Doom 2 (Not included)
Sprites: id Software (Not included), Raven
Sprite Edit: N/A
Idea Base: The buried Wraith from Hexen
Description:
A variation of the Lost Soul that rises out of the ground.
Sprite:
It is just the stock Lost Soul sprite.
Download Link:
Last edit: 10 years 9 months ago by Tormentor667.
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11 years 3 months ago #1460
by primeval
Replied by primeval on topic Buried Soul
That's actually a really neat idea. Give it some GLDEFS and I think it's good to go. Unless it *needs* new sprites, Maybe some "rising" sprites? Perhaps igniting itself as it rises out of the ground.
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- zrrion the insect
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- Dark Imp
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11 years 2 months ago #1770
by zrrion the insect
Replied by zrrion the insect on topic Buried Soul
Any news on this? Are there issues I should address?
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- Gez
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11 years 2 months ago #1797
by Gez
Replied by Gez on topic Buried Soul
It'd still need to have a vignette picture for the repository. Something that shows it emerging from the ground I guess.
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- zrrion the insect
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- Dark Imp
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11 years 3 weeks ago #2157
by zrrion the insect
Replied by zrrion the insect on topic Buried Soul
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- Gez
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11 years 3 weeks ago #2160
by Gez
Replied by Gez on topic Buried Soul
I guess it'd work.
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- ark
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10 years 11 months ago #2637
by ark
Replied by ark on topic Buried Soul
I already have many ideas on how to use this. good job.
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- MagicWazard
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10 years 11 months ago #2641
by MagicWazard
Replied by MagicWazard on topic Buried Soul
I like this idea. Having the flames extinguished while it's buried, and then igniting after it unearths itself fully. Maybe with a "poof" sound effect and a puff of smoke or something.primeval wrote: Perhaps igniting itself as it rises out of the ground.
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- MagicWazard
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10 years 2 weeks ago - 10 years 2 weeks ago #3872
by MagicWazard
Replied by MagicWazard on topic Buried Soul
Any news on getting the GLDefs from the stock Lost Soul copied over? IMO, that's the only thing holding this back (igniting itself as it comes out of the ground would be cool, but is non-essential).
Last edit: 10 years 2 weeks ago by MagicWazard.
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- Dreadopp
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9 years 7 months ago #5071
by Dreadopp
Replied by Dreadopp on topic Buried Soul
I like it. 
I copied over the Lost Soul's GLDefs, just to test it out, and it works alright. I did have to change the Spawn state sprites (in the Decorate file) to TNT1 in order to prevent the lighting from showing up while it's in the ground. Not 100% sure if there is a way do that that within GLDefs itself.

I copied over the Lost Soul's GLDefs, just to test it out, and it works alright. I did have to change the Spawn state sprites (in the Decorate file) to TNT1 in order to prevent the lighting from showing up while it's in the ground. Not 100% sure if there is a way do that that within GLDefs itself.
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