[SUBMISSION] Laser-Scout
- TheMightyHeracross
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- Wraith
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10 years 4 months ago - 10 years 2 weeks ago #3128
by TheMightyHeracross
[SUBMISSION] Laser-Scout was created by TheMightyHeracross
Information:
Name: Laser-Scout
Difficulty: Easy
Connections: Sentinel
Summon: Laser-Scout
Melee: No
Distance: Projectile
Type: Robot
Brightmaps: No (Although Strife's palette can make it look that way)
Added States: No
ACS: No
Credits:
Submitted: TheMightyHeracross
Decorate: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology (Mars 3D)
Sprite Edit: TheMightyHeracross
Idea Base: A lower-tier ground Strife robot.
Description:
A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's
own. Basically, a tankier ground-based Sentinel.
https://www.dropbox.com/s/x8hnau1q2uzzbwa/Laser-Scout.zip?dl=1
Name: Laser-Scout
Difficulty: Easy
Connections: Sentinel
Summon: Laser-Scout
Melee: No
Distance: Projectile
Type: Robot
Brightmaps: No (Although Strife's palette can make it look that way)
Added States: No
ACS: No
Credits:
Submitted: TheMightyHeracross
Decorate: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology (Mars 3D)
Sprite Edit: TheMightyHeracross
Idea Base: A lower-tier ground Strife robot.
Description:
A simple enemy, the Laser-Scout has 250 HP and fires lasers similar to the Sentinel's
own. Basically, a tankier ground-based Sentinel.
https://www.dropbox.com/s/x8hnau1q2uzzbwa/Laser-Scout.zip?dl=1
Last edit: 10 years 2 weeks ago by Tormentor667.
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- TheMightyHeracross
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- Wraith
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10 years 2 months ago #3364
by TheMightyHeracross
Replied by TheMightyHeracross on topic [SUBMISSION] Laser-Scout
Updated with brightmaps, a slowed down death animation, and a GibHealth of 50.
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10 years 2 months ago #3374
by ozymandias81
Replied by ozymandias81 on topic [SUBMISSION] Laser-Scout
This looks good, especially for Strife themed projects.
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- ark
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- Dark Imp
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10 years 2 months ago #3407
by ark
Replied by ark on topic [SUBMISSION] Laser-Scout
:kiss:
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10 years 3 weeks ago #3698
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Laser-Scout
I also like the look alot
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- MagicWazard
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10 years 2 weeks ago #3875
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Laser-Scout
It's a shame I don't actually own a copy of Strife to test this out with, because it looks very promising. How broken would it be if I loaded it up with Doom?
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- TheMightyHeracross
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- Wraith
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10 years 2 weeks ago #3902
by TheMightyHeracross
Replied by TheMightyHeracross on topic [SUBMISSION] Laser-Scout
It uses Strife sounds, so you wouldn't have sound, but besides that it would work fine.
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- Blue Shadow
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9 years 10 months ago #4374
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Laser-Scout
I'm not much of a Strife player (only played it once), but I did make note of a few things:
- The laser projectile originates from the robot's mid-section as opposed to its weapon.
- The robot's hitbox is noticeably bigger than its actual sprite.
- When it dies (non-extreme), the robot makes a "boom" sound at one point, but during the death sequence, it doesn't make any explosions - it just falls to the ground.
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- Dreadopp
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9 years 7 months ago #5093
by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Laser-Scout
Any updates regarding the notes Blue Shadow posted above?
It seems to work pretty well in Strife.
It seems to work pretty well in Strife.
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9 years 4 months ago #5363
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Laser-Scout
Yes, if Blue Shadow's suggestions are in, it's ready to be added.
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