[Submission] Domination Sphere
- DeVloek
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Topic Author
- Arachnotron
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- Posts: 417
4 weeks 2 days ago - 4 weeks 2 days ago #13333
by DeVloek
[Submission] Domination Sphere was created by DeVloek
Info
Name: Domination Sphere
Type: Temporarily charms monsters
Palette: Custom
Summon: DominationSphere
Use Type: Inventory
Duration: 3 to 30 seconds, based on monster health
Brightmaps: No
Actor modification: No
ACS: No
Description:
The Domination Sphere is a powerful artifact that allows the player to dominate monsters.
On activation it spawns a spirit that seeks out hostile monsters and turns them into allies.
The spirit lives for 30 seconds and can hit multiple monsters, but loses power each time.
Monsters with a lot of health cost more power and can only be dominated for a short duration.
The weaker the monster, the longer it is dominated and the less power is needed for domination.
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Monolith
Sprites: id Software, Raven Software
Sprite Edit: DeVloek
Idea Base: Possession Sphere
Sprite preview
Download
https://drive.google.com/file/d/1N9A3aHaJed_rgvfElGSaVgMi2WUuwbbn/view?usp=sharing
Since the original author of the Possession Sphere doesn't allow updates to their old submissions, I decided to create a new item from the work that I already put time and effort into. The Zscript code was written from scratch anyway, so I only had to replace all the assets. I also fixed some bugs that I missed before, and while I was at it I redesigned and rebalanced some of the powerup's behavior.
Changes from the previous Possession Sphere Update submission:
Let me know if you think the powerup is too weak or too strong, I feel it's in the right place but I only tested it on vanilla monsters.
Name: Domination Sphere
Type: Temporarily charms monsters
Palette: Custom
Summon: DominationSphere
Use Type: Inventory
Duration: 3 to 30 seconds, based on monster health
Brightmaps: No
Actor modification: No
ACS: No
Description:
The Domination Sphere is a powerful artifact that allows the player to dominate monsters.
On activation it spawns a spirit that seeks out hostile monsters and turns them into allies.
The spirit lives for 30 seconds and can hit multiple monsters, but loses power each time.
Monsters with a lot of health cost more power and can only be dominated for a short duration.
The weaker the monster, the longer it is dominated and the less power is needed for domination.
Credits
Submitted: DeVloek
Code: DeVloek
GLDefs: DeVloek
Sounds: Monolith
Sprites: id Software, Raven Software
Sprite Edit: DeVloek
Idea Base: Possession Sphere
Sprite preview
Download
https://drive.google.com/file/d/1N9A3aHaJed_rgvfElGSaVgMi2WUuwbbn/view?usp=sharing
Since the original author of the Possession Sphere doesn't allow updates to their old submissions, I decided to create a new item from the work that I already put time and effort into. The Zscript code was written from scratch anyway, so I only had to replace all the assets. I also fixed some bugs that I missed before, and while I was at it I redesigned and rebalanced some of the powerup's behavior.
Changes from the previous Possession Sphere Update submission:
- Created new assets and GLDEFS
- Increased spirit lifetime to 30 seconds
- Increased maximum amount of dominations to 30
- Increased the spirit's homing turn angle
- Boss monsters can now be dominated by default, because why not (can be turned off)
- The spirit now has a "power" value, which is set to 1000 by default. The power decreases each time the spirit hits a target. Once it reaches 0, the spirit disappears. The power loss is based on the target's current health value. For example, a Lost Soul has 100 hp, so you can dominate 10 of them before the power runs out. A Baron has 1000 hp, dominating him depletes all the power at once so choose wisely when you're gonna activate the powerup. This is dynamic, for example when directly hitting a Baron, the domination lasts for 10 seconds, but if you're already dominating 5 Lost Souls, half the power is gone already so the Baron is only dominated for 5 seconds.
- Domination duration is now capped between 3 and 30 seconds. This is based on the target's current health value as well, so if you're trying to dominate a Cyberdemon, make sure to wear him down first or he'll turn back hostile almost immediately.
Let me know if you think the powerup is too weak or too strong, I feel it's in the right place but I only tested it on vanilla monsters.
Last edit: 4 weeks 2 days ago by DeVloek. Reason: fixed info lump (it still said Doom Palette but it is custom now)
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