[Update] Skeletal Revenge
- doomedarchviledemon
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- Pain Elemental
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- Posts: 254
4 days 11 hours ago #1
by doomedarchviledemon
[Update] Skeletal Revenge was created by doomedarchviledemon
Name: Skull Rocket Launcher
Class: Level 4
Type: Projectile, Seeker
Summon: SkullRocketLauncher
Ammotype: SkullRocketAmmoA/B/C
AltFire: Yes
Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile, PillowBlaster
Sounds: Id Software, FreeDoom, Lobotomy Software, Pixabay.com (Floraphonic)
Sprites: Id Software, Touhou Hisouten, Simpletonnn, Eriance, Neoworm, Maelstrom
Sprite Edits: TheDoomedArchvile
Idea Base: The utilizing of demon parts to make new weapons
Description:
Mashed together by a particularly annoyed solider from the UAC who's had it with those annoying Lost Souls, this unique rocket launcher uses the flying flaming
hell spawn as its still living ammo! It shoots out smaller rockets that deal less damage but at a faster fire rate, as well as a larger rocket that will occasionally spit out smaller rockets as it flies.
Both rockets will home in onto nearby targets, but due to the Lost Souls still being alive, they will struggle to veer away from their demon brethren. All in
vain of course, but their struggles results in them making loose or sharp turns at random. Their flight patterns are never the same, but eventually will hit their mark.
Updates:
-Changed the Alt Fire completely. No longer shoots bouncing revenant skull as it did not really fit with being a 'rocket launcher'. Replaced with a larger lost soul rocket that spits out smaller rockets.
-Changed the sprites of the weapon to make the horns closer colored to the skull and replaced boney fingers with bone plates down the shaft of the launcher.
-Changed the name of the weapon from 'Skeletal Revenge' to 'Skull Rocket Launcher'
-New animations for reloading the launcher after using the Alt Fire.
-Added new sounds for that satisfying crunch when reloading.
-Changed the code to ZScript and the file to a PK3.
-Updated credits
Download
Class: Level 4
Type: Projectile, Seeker
Summon: SkullRocketLauncher
Ammotype: SkullRocketAmmoA/B/C
AltFire: Yes
Submitted: TheDoomedArchvile
Decorate: TheDoomedArchvile, PillowBlaster
Sounds: Id Software, FreeDoom, Lobotomy Software, Pixabay.com (Floraphonic)
Sprites: Id Software, Touhou Hisouten, Simpletonnn, Eriance, Neoworm, Maelstrom
Sprite Edits: TheDoomedArchvile
Idea Base: The utilizing of demon parts to make new weapons
Description:
Mashed together by a particularly annoyed solider from the UAC who's had it with those annoying Lost Souls, this unique rocket launcher uses the flying flaming
hell spawn as its still living ammo! It shoots out smaller rockets that deal less damage but at a faster fire rate, as well as a larger rocket that will occasionally spit out smaller rockets as it flies.
Both rockets will home in onto nearby targets, but due to the Lost Souls still being alive, they will struggle to veer away from their demon brethren. All in
vain of course, but their struggles results in them making loose or sharp turns at random. Their flight patterns are never the same, but eventually will hit their mark.
Updates:
-Changed the Alt Fire completely. No longer shoots bouncing revenant skull as it did not really fit with being a 'rocket launcher'. Replaced with a larger lost soul rocket that spits out smaller rockets.
-Changed the sprites of the weapon to make the horns closer colored to the skull and replaced boney fingers with bone plates down the shaft of the launcher.
-Changed the name of the weapon from 'Skeletal Revenge' to 'Skull Rocket Launcher'
-New animations for reloading the launcher after using the Alt Fire.
-Added new sounds for that satisfying crunch when reloading.
-Changed the code to ZScript and the file to a PK3.
-Updated credits
Download
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