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Floor and Ceiling Lanterns

  • jimmy
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7 years 7 months ago #1 by jimmy
Floor and Ceiling Lanterns was created by jimmy
Name: Floor and Ceiling Lanterns
Connection: None
Palette: Full-color
Summon: (Floor/Ceiling)Lantern[Tall][_Animated]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: None

Submitted: Jimmy
Decorate: Jimmy
GLDEFS: Jimmy
Sprites: id Software
Sprite Edit: Jimmy
Idea Base: The small floor lamps found in Mapgame

Description: Shorter, non-blocking versions of the stock light columns.

Preview:


Download:
http://jimmy.the-powerhouse.net/WAD/Lanterns.zip

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  • Blue Shadow
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7 years 7 months ago #2 by Blue Shadow
Replied by Blue Shadow on topic Floor and Ceiling Lanterns
Full-color? If the sprites are in 32-bit mode, it's best that they are converted to palette mode (8-bit). You don't necessarily need to convert them to Doom palette if you don't want to, though it's preferable.

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7 years 7 months ago #3 by jimmy
Replied by jimmy on topic Floor and Ceiling Lanterns
I only used full-color so I could use a color that wasn't quite in Doom's default gold range. (#A46A18)

Either way the sprites are already in the range of 500-600 bytes, and converting them to Doom palette seems to make them larger - FRLFA0 for example is 492 bytes at full-color, then becomes 1.27kB when I convert it to a paletted PNG (using SLADE).

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  • MagicWazard
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7 years 7 months ago #4 by MagicWazard
Replied by MagicWazard on topic Floor and Ceiling Lanterns
Wait...this isn't a font submission. What's going on here?!

In all seriousness, though, matching the Doom palette isn't really necessary. You can use a custom palette to preserve the broader range of golds if you like, though with the filesize as small as it already is, it may be beating a dead horse.

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  • Dreadopp
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7 years 6 months ago #5 by Dreadopp
Replied by Dreadopp on topic Floor and Ceiling Lanterns
These are cool. :)

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  • Blue Shadow
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7 years 6 months ago #6 by Blue Shadow
Replied by Blue Shadow on topic Floor and Ceiling Lanterns

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