Tactical Chaingun
- Craneo
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- Dark Imp
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10 months 2 weeks ago - 10 months 6 days ago #1
by Craneo
Tactical Chaingun was created by Craneo
INFO:
Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No
DESCRIPTION:
A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units,
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.
CREDITS:
Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool
Name: Tactical Chaingun
Class: 4
Type: Hitscan
Palette: Doom
Summon: TacticalChaingun
AmmoType: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor Modifications: No
ACS: No
DESCRIPTION:
A stealthy chaingun tailored specifically for the UAC Spec-Ops needs, it
comes with a silencer and a scope, when fired it won't alert enemy units,
unlike the normal chaingun, it's not full-auto, instead firing in
bursts, it is also more accurate than the normal chaingun, despite not dealing
as much damage, great for infiltration & assasination missions.
CREDITS:
Submitted: Craneo
Code: Craneo, Z86, Perkistan
GLDefs: none
Sounds: 3DRealms
Sprites: Zrrion the Insect, Midway, Id Software, JoeyTD, Tesefy, Sgt. Shivers
Sprite Edit: Craneo
Idea Base: Tacticool

Last edit: 10 months 6 days ago by Craneo. Reason: restored damage back to 4
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- inkoalawetrust
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10 months 2 weeks ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic Tactical Chaingun
This seems fine, but one nitpick I have is that it seems to do a bit too much damage, it both doesn't alert enemies at all when firing, AND is also more accurate. But in terms of damage, it only does 1 less damage compared to the vanilla chaingun.
So either it should do 3 or even 2 damage, so it's more significantly weaker than the vanilla chaingun. To balance it a bit more, since otherwise it's basically just a better chaingun in almost every situation.
Alternatively, it should either be a bit more inaccurate, or it shouldn't be totally silent, and instead have +NOALERT, but also call A_AlertMonsters() with a smaller sound alert range of like 256-512 MU.
So either it should do 3 or even 2 damage, so it's more significantly weaker than the vanilla chaingun. To balance it a bit more, since otherwise it's basically just a better chaingun in almost every situation.
Alternatively, it should either be a bit more inaccurate, or it shouldn't be totally silent, and instead have +NOALERT, but also call A_AlertMonsters() with a smaller sound alert range of like 256-512 MU.
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- DeVloek
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- Arachnotron
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10 months 2 weeks ago #3
by DeVloek
Replied by DeVloek on topic Tactical Chaingun
I would keep the damage as it is, but give the weapon a new ammo type, ie. subsonic ammo.
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- Craneo
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- Dark Imp
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10 months 1 week ago #4
by Craneo
Replied by Craneo on topic Tactical Chaingun
not too sure about adding a new ammo type, may nerf the damage instead...
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- inkoalawetrust
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10 months 1 week ago #5
by inkoalawetrust
Replied by inkoalawetrust on topic Tactical Chaingun
Okay, I think it's a little more balanced now with the slightly more reduced damage, but I'll wait to see what Gothic thinks.
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- Gothic
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10 months 1 week ago #6
by Gothic
Replied by Gothic on topic Tactical Chaingun
I'd say setting the damage to 4 would be ideal, still not as powerful as the chaingun, but think shooting bursts of fire instead of continuous should be enough of a drawback.
Also
Testing 1 2 3 4
Also
Testing 1 2 3 4
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- Craneo
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- Dark Imp
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10 months 1 week ago #7
by Craneo
Replied by Craneo on topic Tactical Chaingun
So do I restore the old damage instead? What is the general consensus for the Tact. Chaingun?
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- Gothic
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10 months 6 days ago #8
by Gothic
Replied by Gothic on topic Tactical Chaingun
4 damage
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- Craneo
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- Dark Imp
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10 months 6 days ago #9
by Craneo
Replied by Craneo on topic Tactical Chaingun
alright, restored the damage to how it was before.
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- Gothic
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9 months 4 weeks ago #10
by Gothic
Replied by Gothic on topic Tactical Chaingun
Added
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