[SUBMISSION] Possessed Gibs
- DeVloek
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- Arachnotron
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8 months 4 weeks ago - 8 months 4 weeks ago #1
by DeVloek
[SUBMISSION] Possessed Gibs was created by DeVloek
This monster's code is actually based on my
ItemHolder
mod, it uses the same framework to attach actors to another actor, but this time with a twist.
Since the monster itself only uses the sprites of a gibbed imp, here's a short clip that shows it in action youtu.be/2KNZFA5befU
Sorry for the low quality, youtube did that for some reason.
Information:
Name: Possessed Gibs
Difficulty: medium
Connections: none
Summon: PossessedGibs, GibbedZombieMan, GibbedShotgunGuy, GibbedDoomImp, GibbedChaingunGuy
Melee: no
Distance: projectile
Type: Demon, Spirit
Brightmaps: no
Actor modification: no
ACS: no
Credits:
Code: DeVloek
Sounds: id Software, 3D Realms, Valve
Sprites: id Software, 3D Realms, Randi
Idea Base: flesh golem, poltergeist folklore
Description:
A demonic entity that has possessed the gibbed remains of an Imp. Once alerted, it will start possessing other nearby gibbed corpses.
Once possessed, these extra gibs hover around the Possessed Gibs in the middle and shoot bloody body parts at their target.
Those gibbed corpses also protect the monster, this allows it to quickly increase damage output and sturdiness.
For this monster to be effective, make sure there are enough gibbed corpses to possess in the vicinity.
You can set the amount of extra gibs to spawn around it, place more gibbed corpses on the map, or gib some monsters during gameplay.
Gibbed corpses must be either in their XDeath state, or be on the list of allowed actors (see config section in possessedgibs.txt).
Sprite:
Download Link:
https://drive.google.com/file/d/1jWManP4fu4hsJfwKNJOkcKEZZbDRn08J/view?usp=sharing
I stated the difficulty as medium, but it's actually quite variable, anything from easy to hard. It really depends on the amount of gibbed corpses it can utilize, which of course is up to the mapper. If there are just a few gibs around it's gonna be easy, if there are a lot it might become a really hard foe to beat.
Note that sometimes the extra gibs may be visible thru thin walls and 3D floors, I'll try to find a way to fix that but the way warp works I'm not sure if that's even fixable.
Please let me know if you find any other issues.
edit: updated credits to include Randi who made the decals in zdoom.pk3, which I used as a base for the blood floor sprites.
Since the monster itself only uses the sprites of a gibbed imp, here's a short clip that shows it in action youtu.be/2KNZFA5befU
Sorry for the low quality, youtube did that for some reason.
Information:
Name: Possessed Gibs
Difficulty: medium
Connections: none
Summon: PossessedGibs, GibbedZombieMan, GibbedShotgunGuy, GibbedDoomImp, GibbedChaingunGuy
Melee: no
Distance: projectile
Type: Demon, Spirit
Brightmaps: no
Actor modification: no
ACS: no
Credits:
Code: DeVloek
Sounds: id Software, 3D Realms, Valve
Sprites: id Software, 3D Realms, Randi
Idea Base: flesh golem, poltergeist folklore
Description:
A demonic entity that has possessed the gibbed remains of an Imp. Once alerted, it will start possessing other nearby gibbed corpses.
Once possessed, these extra gibs hover around the Possessed Gibs in the middle and shoot bloody body parts at their target.
Those gibbed corpses also protect the monster, this allows it to quickly increase damage output and sturdiness.
For this monster to be effective, make sure there are enough gibbed corpses to possess in the vicinity.
You can set the amount of extra gibs to spawn around it, place more gibbed corpses on the map, or gib some monsters during gameplay.
Gibbed corpses must be either in their XDeath state, or be on the list of allowed actors (see config section in possessedgibs.txt).
Sprite:
Download Link:
https://drive.google.com/file/d/1jWManP4fu4hsJfwKNJOkcKEZZbDRn08J/view?usp=sharing
I stated the difficulty as medium, but it's actually quite variable, anything from easy to hard. It really depends on the amount of gibbed corpses it can utilize, which of course is up to the mapper. If there are just a few gibs around it's gonna be easy, if there are a lot it might become a really hard foe to beat.
Note that sometimes the extra gibs may be visible thru thin walls and 3D floors, I'll try to find a way to fix that but the way warp works I'm not sure if that's even fixable.
Please let me know if you find any other issues.
edit: updated credits to include Randi who made the decals in zdoom.pk3, which I used as a base for the blood floor sprites.
Last edit: 8 months 4 weeks ago by DeVloek.
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- Gothic
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8 months 3 weeks ago - 8 months 3 weeks ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Possessed Gibs
Amazing concept!
My only suggestion would be giving it the DONTMORPH flag just to make sure nothing weird happens to it.
My only suggestion would be giving it the DONTMORPH flag just to make sure nothing weird happens to it.
Last edit: 8 months 3 weeks ago by Gothic.
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- DeVloek
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- Arachnotron
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8 months 3 weeks ago - 8 months 3 weeks ago #3
by DeVloek
Replied by DeVloek on topic [SUBMISSION] Possessed Gibs
Thanks!
The idea for this came to me while thinking about other uses for the attachment framework. At first I thought of a poltergeist that is throwing books at you (I have sprites of flying books) but when I read about the concept of a flesh golem I got the idea of combining those two concepts.
Updated the file in the op with your suggestion.
edit: something I forgot to mention, the monster takes only 25% damage from blasts, this is because it would be way to easy to kill a fully reinforced Possessed Gibs (by default that's 20 extra gibs) with just 2 rockets and I didn't want that. Direct rocket hits will still do the usual damage but you gotta wear down the extra gibs first, as intended.
Also I asked around the zdoom discord if anyone knew a fix for the 3D Floor issue, but nothing came up. Since those guys are much more knowledgeable than me I'm giving up on the issue for now and I advise map makers to make the surrounding walls and 3D floors thick enough. If there's only void behind a wall there shouldn't be an issue, so you can place the monster in narrow corridors too but I think it's best to place it in open areas where it has some space to roam.
The idea for this came to me while thinking about other uses for the attachment framework. At first I thought of a poltergeist that is throwing books at you (I have sprites of flying books) but when I read about the concept of a flesh golem I got the idea of combining those two concepts.
Updated the file in the op with your suggestion.
edit: something I forgot to mention, the monster takes only 25% damage from blasts, this is because it would be way to easy to kill a fully reinforced Possessed Gibs (by default that's 20 extra gibs) with just 2 rockets and I didn't want that. Direct rocket hits will still do the usual damage but you gotta wear down the extra gibs first, as intended.
Also I asked around the zdoom discord if anyone knew a fix for the 3D Floor issue, but nothing came up. Since those guys are much more knowledgeable than me I'm giving up on the issue for now and I advise map makers to make the surrounding walls and 3D floors thick enough. If there's only void behind a wall there shouldn't be an issue, so you can place the monster in narrow corridors too but I think it's best to place it in open areas where it has some space to roam.
Last edit: 8 months 3 weeks ago by DeVloek.
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- Gothic
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8 months 3 weeks ago #4
by Gothic
Replied by Gothic on topic [SUBMISSION] Possessed Gibs
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