[SUBMISSION] Flare Zombie Man
- NourPrince
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- Chaingunner
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- Posts: 63
9 years 10 months ago - 9 years 8 months ago #1
by NourPrince
[SUBMISSION] Flare Zombie Man was created by NourPrince
Information:
Name: Flare Zombie Man
Difficulty: Very Easy
Connections: None.
Summon: FlareZombieMan
Melee: No
Distance: Projectile
Type: Human
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: NourPrince
Decorate: NourPrince (literally)
GLDefs: I don't know how to make GLDefs
Sounds: The monster sounds is from ID Software, the flare sound is from Blood
Sprites: Zombieman's head and Doomguy's marine by Id Software
Sprite Edit: Me (recoloring), the fusion was made by one of my friends
Idea Base: Nothing. Because i extracted it from my own mod.
Description:
Flare Zombie Man is one of the Former Human's relatives that uses the Flare Ammunition instead of Pistol Ammunition, although he is slightly faster and stronger, The flare he shoots is weaker, so you can either finish him off with Pistol or cut him into pieces with chainsaw.
Sprite:
Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUM0tpQkNWY3hETE0/view?usp=sharing
Name: Flare Zombie Man
Difficulty: Very Easy
Connections: None.
Summon: FlareZombieMan
Melee: No
Distance: Projectile
Type: Human
Brightmaps: No
Added States: No
ACS: No
Credits:
Submitted: NourPrince
Decorate: NourPrince (literally)
GLDefs: I don't know how to make GLDefs

Sounds: The monster sounds is from ID Software, the flare sound is from Blood
Sprites: Zombieman's head and Doomguy's marine by Id Software
Sprite Edit: Me (recoloring), the fusion was made by one of my friends
Idea Base: Nothing. Because i extracted it from my own mod.
Description:
Flare Zombie Man is one of the Former Human's relatives that uses the Flare Ammunition instead of Pistol Ammunition, although he is slightly faster and stronger, The flare he shoots is weaker, so you can either finish him off with Pistol or cut him into pieces with chainsaw.
Sprite:
Download Link:
https://drive.google.com/file/d/0B6KNGdGG49RUM0tpQkNWY3hETE0/view?usp=sharing
Last edit: 9 years 8 months ago by Tormentor667.
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- MagicWazard
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9 years 10 months ago #2
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Flare Zombie Man
I don't like the fact that his flare is both a homing projectile (for some reason) and VERY fast. It's basically impossible to avoid his shot. Generally speaking, flare projectiles tend to travel relatively slowly, and I don't know why this would have reason to be a homing projectile.
Also, flare guns tend to be pistol-type weapons, so I think using the Pistol Marine skin as a base would be better than using the stock assault rifle sprite set.
Also, flare guns tend to be pistol-type weapons, so I think using the Pistol Marine skin as a base would be better than using the stock assault rifle sprite set.
Warning: Spoiler!
A couple nitpicks:
*He uses the sprite "NULL" in a few places. ZDoom.pk3 contains a special blank sprite called "TNT1" that you can use instead whenever you need a blank sprite used. Using "NULL" is technically OK, but tends to be frowned upon. Using "TNT1" is preferred.
*His attack function is CustomComboAttack, which means he performs a melee attack when at point-blank to his target, instead of shooting a projectile. Was that intentional? If so, then maybe you should put a "Melee" state label (with no states in it) directly above his "Missile" state, so that when he's in melee range, he'll he'll go to his "Melee" state, which will immediately fall through to his "Missile" state, allowing him to perform his melee attack.
*He uses the sprite "NULL" in a few places. ZDoom.pk3 contains a special blank sprite called "TNT1" that you can use instead whenever you need a blank sprite used. Using "NULL" is technically OK, but tends to be frowned upon. Using "TNT1" is preferred.
*His attack function is CustomComboAttack, which means he performs a melee attack when at point-blank to his target, instead of shooting a projectile. Was that intentional? If so, then maybe you should put a "Melee" state label (with no states in it) directly above his "Missile" state, so that when he's in melee range, he'll he'll go to his "Melee" state, which will immediately fall through to his "Missile" state, allowing him to perform his melee attack.
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- MagicWazard
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8 years 10 months ago #3
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Flare Zombie Man
I'm going to have to say "no" to this one for now. None of the issues listed have been addressed, and the sprite edit is too baasic. You are welcome to resubmit, or update this thread, if you have an update to the submission that improves the behavior and/or sprite edit.
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