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[SUBMISSION]Damaging Effects[UP-TO-DATE]

  • CaptainManiac
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8 years 7 months ago #41 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
That is good if we can just add aditional column to the Doom/Doom2's help section in the image

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  • CaptainManiac
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8 years 7 months ago #42 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
I've got an idea.We will make a menu definition that is secret and is not in any of the defsult game menus and then we bind a key with a console command to invoke it.Do you agree,gentlemen?
Code:
Listmenu "DMGFXSettings" { Font "Smallfont" Title "Damage Hud Effects settings" Linespacing 10 StaticText " " StaticText "These are the Damage Hud Effects settings.You can tweak every feature from this menu." StaticText " " Option "Screen Fading:","fd_enable","OnOff" Option "Blood Splashes:","bs_enable","OnOff" Option "DeathSplats(Works only if Bloodsplats are enabled):","ds_enable","OnOff" StaticText " " StaticText "The Bloodsplatters' development mode shows you the last damage inflicted on you.Do you want to activate it?" StaticText " " Option "Bloodsplats' development mode:","bs_devmode","OffOn" StaticText " " StaticText "How much blood splashes you want to see on your death?" StaticText " " Slider "Death Splashes:","ds_amount",0,30,5 }
for the menu
and the for the key binding to invoke it
Code:
addkeysection menus bind "yourkey" + openmenu "DMGFXSettings"
In that way the default menus will no change at all and you can bind a button to open this secret menu and to tweak the settings.
I hope you will see this

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  • Blue Shadow
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8 years 7 months ago #43 by Blue Shadow

CaptainManiac wrote: I've got an idea.We will make a menu definition that is secret and is not in any of the defsult game menus and then we bind a key with a console command to invoke it.

That's clever. :)

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8 years 7 months ago #44 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
I nearly made the menu as an option menu
Code:
Optionmenu "DMGFXSettings" { Position -3 Title "Damage Screen Effect Settings" StaticText " " Statictext "This is the Damage Effects Settings Menu.Toggle any feature from here." StaticText " " Option "Screen Fading:","fd_enable","OnOff" Option "Blood Splashes:","bs_enable","OnOff" Option "Death Splashes(works only if the blood splashes are enabled:","ds_enable","OnOff" StaticText " " StaticText "The Blood Splashes' development mode allows you to see your last inflicted damage.\nDo you want to activate it?" StaticText " " Option "Blood Splashes' development mode:","bs_devmode","OffOn" StaticText " " StaticText "How much blood splashes you want to see when you die?" StaticText " " Slider "Amount of Death Splashes:","ds_amount",0,20,5 }
the menu is kinda not well placed to show and i suck at key conf
Code:
addkeysection "Damage Effects Settings" menus addmenukey "Show the Damage Efect Settings" openmenu dmgfxsettings defaultbind "b" openmenu dmgfxsettings
If some of you can help me,then the next update will surely be the final version if all of you agree to be or there are no next updates.

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8 years 7 months ago #45 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
Ok,if you all agree,here is the deal:
+New Menu that is invoked only via a button
+New Key binding to be the command for invoking the menu
+New command.
Note:The command for invoking the menu is "setdmgfx" and there is no default bind
Here is the option menu that at last fits the screen:
Code:
Optionmenu "DMGFXSettings" { Position -10 Title "Damage Screen Effect Settings" StaticText " " Statictext "This menu will allow you to set the effects to fit your needs." StaticText " " Option "Screen Fading:","fd_enable","OnOff" Option "Blood Splashes(BS):","bs_enable","OnOff" Option "Death Splashes:","ds_enable","OnOff" StaticText " " StaticText "The BS' devmode:You see your last blood loss.Do you want it?" StaticText " " Option "Blood Splashes' development mode:","bs_devmode","OnOff" StaticText " " StaticText "How much blood splashes you want to see when you die?" StaticText " " Slider "Amount of Death Splashes:","ds_amount",0,100,5 }
And the keyconf that in this case gives a good job:
Code:
addkeysection "Damage Effects Settings" menus alias setdmgfx "openmenu dmgfxsettings" addmenukey "Show the Damage Effect Settings" setdmgfx defaultbind "b" setdmgfx //this does not work

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  • BadMojo
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8 years 7 months ago - 8 years 7 months ago #46 by BadMojo
Works a treat, well done :)

Heres an update, Ive also included your latest addition from above.. I don't see anything wrong with it atm.
The other thing I did was fix a bug that didn't allow the devmode hudmessage from dissapearing after disabling it using the cvar.

[strike]https://www.dropbox.com/s/rduk20y1oub0vih/DAMAGEFX.wad?dl=0[/strike]


Edit: I just have to add that this is starting to look pretty professional, especially with the new menu imho. Im thinking about adding another option for the amount of blood that appears in general, as it seems to be a personal preference thing, some people might like a diet version of blood splat, and some people might also like their hands more bloody... Ill update this post with the new cvars if no reply until then.

Edit2:

Ok, heres an update with the changes Ive made to the menu.

changes v4:
Warning: Spoiler!

changes v4.1:
-Added yet another cvar for the opacity value of the blood splats... [strike]just a bool though:[/strike] its an int now: bs_alpha
-Implemented blood opacity value in the menu, options are default, low and very low
EDIT: more changes
-Implemented a crude "hackish" way to set the default values in the menu

https://www.dropbox.com/s/n28h8s9ibcouhki/DAMAGEFXv4.1.wad?dl=0

Warning: Spoiler!
Last edit: 8 years 7 months ago by BadMojo. Reason: This is the last time I update this post... I hope

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8 years 7 months ago #47 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
So,when will this be checked?My patience is not infinite

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  • MagicWazard
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8 years 7 months ago #48 by MagicWazard

CaptainManiac wrote: So,when will this be checked?My patience is not infinite


I think you need to be more careful with your words. This and a couple of your recent statements come across as needlessly aggressive. In this case, please remember that it's only been two days since the last update.

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  • MagicWazard
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8 years 7 months ago #49 by MagicWazard
Anyways, that aside, I think this is very well done overall. I don't think I have anything I can think of to improve it. Having the menu is a very nice touch which makes configuring the effects to a user's preference pretty painless (PUN!). I haven't tested every setting permutation, but it looks good overall.

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  • CaptainManiac
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8 years 7 months ago #50 by CaptainManiac
Replied by CaptainManiac on topic [SUBMISSION]Low Health Fade and Bloodsplatter effect
I will try to make a video with playtesting of it with Brutal Doom and Wolfenstein BOA Demo.As soon it is uploaded,i will post the link to it here

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