[SUBMISSION]Damaging Effects[UP-TO-DATE]
- CaptainManiac
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- Cacodemon
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- Posts: 103
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- CaptainManiac
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- Cacodemon
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- Posts: 103
and the for the key binding to invoke it
I hope you will see this
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- Blue Shadow
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- Administrator
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That's clever.CaptainManiac wrote: I've got an idea.We will make a menu definition that is secret and is not in any of the defsult game menus and then we bind a key with a console command to invoke it.

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- CaptainManiac
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- Cacodemon
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- Posts: 103
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- CaptainManiac
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- Cacodemon
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- Posts: 103
+New Menu that is invoked only via a button
+New Key binding to be the command for invoking the menu
+New command.
Note:The command for invoking the menu is "setdmgfx" and there is no default bind
Here is the option menu that at last fits the screen:
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- BadMojo
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- Wicked
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- Posts: 224

Heres an update, Ive also included your latest addition from above.. I don't see anything wrong with it atm.
The other thing I did was fix a bug that didn't allow the devmode hudmessage from dissapearing after disabling it using the cvar.
[strike]https://www.dropbox.com/s/rduk20y1oub0vih/DAMAGEFX.wad?dl=0[/strike]
Edit: I just have to add that this is starting to look pretty professional, especially with the new menu imho. Im thinking about adding another option for the amount of blood that appears in general, as it seems to be a personal preference thing, some people might like a diet version of blood splat, and some people might also like their hands more bloody... Ill update this post with the new cvars if no reply until then.
Edit2:
Ok, heres an update with the changes Ive made to the menu.
changes v4:
-The speed at which the blood appears on screen can now be adjusted via cvar or menu
-The minimum and maximum amount of blood splats that appear when taking damage can now be adjusted via cvar or menu
-Rearranged some of the menu... I always feel development stuff should be at the bottom
-Corrected some of the grammar in menudef... parts of it were just re written and mainly just neatened the whole thing up
-Updated INFO lump with the new cvar's
[strike]Download: https://www.dropbox.com/s/3aghifao5xwk160/DAMAGEFXv4.wad?dl=0[/strike]
changes v4.1:
-Added yet another cvar for the opacity value of the blood splats... [strike]just a bool though:[/strike] its an int now: bs_alpha
-Implemented blood opacity value in the menu, options are default, low and very low
EDIT: more changes
-Implemented a crude "hackish" way to set the default values in the menu
https://www.dropbox.com/s/n28h8s9ibcouhki/DAMAGEFXv4.1.wad?dl=0

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- CaptainManiac
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- Cacodemon
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- MagicWazard
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CaptainManiac wrote: So,when will this be checked?My patience is not infinite
I think you need to be more careful with your words. This and a couple of your recent statements come across as needlessly aggressive. In this case, please remember that it's only been two days since the last update.
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- MagicWazard
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- CaptainManiac
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- Cacodemon
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