Hell Paladin
- Gothic
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5 years 10 months ago #8492
by Gothic
Replied by Gothic on topic Hell Paladin
That's because extreme deaths are more useful with monsters with low health (like the zombies and imps). This actor has way too much health to enter its XDeath state even with a BFG attack (it works with the MDK command).
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- JohnCook1994
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5 years 10 months ago #8493
by JohnCook1994
Replied by JohnCook1994 on topic Hell Paladin
Ahh, gotcha. Is there anything else I need to fix?
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5 years 10 months ago #8495
by Gothic
Replied by Gothic on topic Hell Paladin
This is my opinion, but I like its XDeath more than its normal Death animation. I think it should have only 1 death state.
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- Salahmander
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5 years 10 months ago #8496
by Salahmander
Replied by Salahmander on topic Hell Paladin
GibHealth is what's needed for the XDeath.
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5 years 10 months ago #8497
by JohnCook1994
Replied by JohnCook1994 on topic Hell Paladin
I'm gonna fix that.
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5 years 10 months ago #8498
by JohnCook1994
Replied by JohnCook1994 on topic Hell Paladin
I removed the Paladin's extreme death sprites, sound, XDeath state on DECORATE, and removed the Xdeath GLDEF. Monsters like Pinky to Cyberdemon have only one death state, decided to make The Paladin have only one death.
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5 years 10 months ago #8499
by Gothic
Replied by Gothic on topic Hell Paladin
Why did you remove the GLDEFS for the red ball?
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5 years 10 months ago #8500
by JohnCook1994
Replied by JohnCook1994 on topic Hell Paladin
I made a goofball mistake, of course -_-. I fixed the red paladin ball's GLDEF.
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5 years 10 months ago #8501
by JohnCook1994
Replied by JohnCook1994 on topic Hell Paladin
@Salahmander I love your idea for GIBHealth, in the future I can add gibhealth to other monsters for brutality.
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5 years 10 months ago #8502
by Gothic
Replied by Gothic on topic Hell Paladin
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