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[SUBMISSION] Doom PSX Textures

  • Margaret Thatcher
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2 years 2 months ago - 2 years 1 month ago #11532 by Margaret Thatcher
[SUBMISSION] Doom PSX Textures was created by Margaret Thatcher
Source: JAG Doom, PSX Doom, PSX Final Doom
Count: 609 (Whole), 90 (Unique), 10 (PC)
Palette: Doom
Format: TX Markers
Anims/Switches: Yes, ZDoom compatible

Conversion: Team GEC, PGE
Author: Harry Teasley, PGE
Submitted: PGE

Description: Textures taken from the ports of Doom and Final Doom to the Atari Jaguar and Sony PlayStation.

Comes in 3 packages.
WHOLE: Every single texture from PlayStation Doom.
UNIQUE: Only the unique ones (ie. ones that aren't PC textures with a sharpening filter).
PC: A set of textures edited to look more like their DOS counterparts.



File Attachment:

File Name: PSX Textures PC.zip
File Size:1.81 MB
Last edit: 2 years 1 month ago by Margaret Thatcher. Reason: Update

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2 years 1 month ago - 2 years 1 month ago #11581 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom PSX Textures
1
Last edit: 2 years 1 month ago by Gothic.

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  • Margaret Thatcher
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2 years 1 month ago #11597 by Margaret Thatcher
Replied by Margaret Thatcher on topic [SUBMISSION] Doom PSX Textures
Entirely overhauled to your specifications, now split into three (One file featuring every texture, one file with only the unique textures, and one file with textures edited to more closely resemble their PC counterparts). Sadly, I don't think the GBA Wolf3D textures can get in without significant edits.

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2 years 3 weeks ago - 2 years 3 weeks ago #11606 by Gothic
Replied by Gothic on topic [SUBMISSION] Doom PSX Textures
Added
On a side note, if anyone wants to make a better "alpha/beta/press-release" texture pack than the iDTex Pack, feel free to do so, as that one is pretty outdated and doesn't contain the stuff released by Romero.
Last edit: 2 years 3 weeks ago by Gothic.

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