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[SUBMISSION] Highly Animated Fluids

  • dr. doctor
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10 years 4 months ago - 10 years 4 months ago #3344 by dr. doctor
[SUBMISSION] Highly Animated Fluids was created by dr. doctor
https://www.dropbox.com/s/vgy26uw0s4sefzw/hi-anim-fluids.pk3?dl=0





Source: Summoner: A Goddess Reborn + edits
Count: 5 (170 images)
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: ANIMDEFS
Description: Highly animated fluids based of a animated water texture from Summoner: A Goddess Reborn (Gamecube)
EDIT: Fixed the animation issue with Blue Shadow's suggestion, every runs at full frames now


Conversion: DrDoctor
Author: THQ
Submitted: DrDoctor
Last edit: 10 years 4 months ago by dr. doctor.

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  • Blue Shadow
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10 years 4 months ago #3347 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Highly Animated Fluids

dr. doctor wrote: Note: Each fluid is supposed to have 34 frames of animation, but zdoom does not like textures with high frame counts so i had to cut them down by half.

Huh?

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10 years 4 months ago #3351 by dr. doctor
Replied by dr. doctor on topic [SUBMISSION] Highly Animated Fluids
Having them animate at the full 34 frames caused a weird shift when they looped back to the first image. Cutting them down to 17 frames fixed it.

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  • Blue Shadow
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10 years 4 months ago #3356 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Highly Animated Fluids
Now that I've tested this, I see what you mean. Unfortunately, I don't know what causes it, since I've never used the index option to reference frames. However, using range , instead, works:
Code:
texture HISLME01 range HISLME34 rand 3 5

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  • MagicWazard
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10 years 2 months ago #3970 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Highly Animated Fluids
Overall these are pretty nice. Did you do all the recolors yourself? I think the only one I'm not crazy about is the lava--it's OK, but the yellows are a bit blown out, and the overall range of color isn't as strong. I tried making my own recolor of the 1st frame; this is how it turned out.



What do you think? If you feel this is an improvement, I can fairly easily redo the entire set.

Otherwise, I feel like these are probably worth adding.

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  • Tormentor667
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10 years 2 months ago #4046 by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Highly Animated Fluids
Would you mind sharing a demo video? I really would like to see them in action

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10 years 2 months ago - 10 years 2 months ago #4057 by dr. doctor
Replied by dr. doctor on topic [SUBMISSION] Highly Animated Fluids
Yeah I did the recolors, and I had quite the fun time trying to get the frames in proper order since Dolphin doesn't like to dump animations in proper sequence. That lava looks pretty good, I could use the full set.
Last edit: 10 years 2 months ago by dr. doctor.

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10 years 2 months ago - 10 years 2 months ago #4058 by dr. doctor
Replied by dr. doctor on topic [SUBMISSION] Highly Animated Fluids

Tormentor667 wrote: Would you mind sharing a demo video? I really would like to see them in action

No, unfortunately I can't record videos at this time. What I can say is that the fluids animate at different rates based on how dense the fluid is (with some random variance to make them a little more dynamic)
From fastest to slowest
water/acid
slime/blood
lava

The original animation was used in a stormy sea scene so this set is really meant to convey turbulence on large liquid bodies or rivers, I don't recommend them for small puddles.
Last edit: 10 years 2 months ago by dr. doctor.

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10 years 2 months ago #4065 by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Highly Animated Fluids
Already tried them ingame, looking awesome :)

Concerning the small puddles, do you also have textures in such a manor for calmer waters?

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  • dr. doctor
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10 years 2 months ago #4067 by dr. doctor
Replied by dr. doctor on topic [SUBMISSION] Highly Animated Fluids
I actually do, they're just not properly sorted.

https://www.dropbox.com/sh/6pioyu1ve2huszg/AABoaxwVTLdKejbxi6e1RY4Ma?dl=0

This is everything that I could get out of Summoner. The game always crashes as soon as the second map loads so don't expect any more resources from this game.

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